yWriter
October 9, 2008
I found this word processor someone made specifically for writers, it has different sections for chapters, scenes and characters. It’s always good to be organized in writing, I’ve lost a lot of pieces to the endless ‘My Documents’ file on my computer at home. That’s one of the coolest things about blogging, it’s all pretty well manageable and you’ll never lose these posts unless the website disappears or something. All and all though I’d say blogging hasn’t come naturally to me, it’s kind of difficult to think of topics every day but I’ve learned that i just need to step it up and start reading the news more and over all just write more. The more I write these blogs the better i get at thinking of topics and ways to write about them so it really is a positive tool for aspiring writers.
Final Thought on New Technology
October 8, 2008
While I’ve said before that it is hard to have privacy with most new technologies, they do make it easier to communicate with people you barely know in a less awkward way than randomly walking up to them and talking. For example, I wanted to see if a girl in one of my classes wanted to get together and do a review sheet for an upcoming test. I was able to Facebook message her within seconds of making my decision, and hear back from her quite quickly. However, if it were not for Facebook or some other form of internet messaging, I probably would not have contacted her. It’s not entirely normal for people to just knock on the door of someone they barely know and ask to do homework with them, but it is totally normal to ask via the internet.
This then got me thinking that without certain new technologies like texting and Facebook messaging, I may have missed out on meeting a lot of cool people because I would not have been comfortable just talking to them in person. The same goes for everyone else I’m sure. These types of technologies allow us to expand our social network rapidly and in greater numbers than anyone has been able to in the past, and being a pretty social person, I’m glad to be a part of it.
Blogging
October 8, 2008
Now that this module has ended, I’d like to give my opinion of blogging and hope that it does not affect my grade for this class. I’m not really a fan of factual writing, so being forced to do it five times a week was a bit of a hassle for me. It was hard for me to find things to write about and sometimes I would sit staring at the computer screen forever trying to think of anything that I could write a blog about. I pretty much only do creative writing in my free time and that is what comes naturally to me. Blogging, however, did not. I felt like it took up a lot of time, and I could not be entirely open because I wasn’t sure who was really reading it. Sometimes, though, it was nice to get some thoughts down.
Overall though, I enjoyed the amount of stuff I learned about new writing and communication technology, and I did look forward to coming to class each week.
Writing in Style
October 6, 2008
For those of us archaic folk who still employ the paper and pen as a primary writing space, it is imperative to have the proper supplies. I took some time to browse the web and found a few sites that combine two of my favorite things: writing and shopping. Visit the below sites for ideas on customary writing tools.

So Many Movies
October 6, 2008
I had posted a few weeks back stating that I was in the middle of reading Stephen King’s On Writing: A Memoir of the Craft. There, I admitted to not always being the biggest fan. Now finished with the book, not only do I have a greater understanding of what King is all about, but I also discovered that, to my oblibvion, he has written the stories for so many motion pictures. Some of the movies have been favorites of mine for a while, making me a bigger Stephen King fan all along. I have decided to include a YouTube video that showcases each movie written by Stephen King from Carrie to 1408.
Videogames
October 6, 2008
A recent reading that I did, “Semiotic Domains: Is Playing Videogames A ‘Waste of Time?’” discussed the literacy value of videogames when compared to other such literary values as books. Frankly, I never considered the nortion that games could have a literature value because one does not ‘read’ a videogame as much as one does so for a book: one plays, interacts, or immerses oneself in a videogame
However, we were discussing the notions of first-person shooters in class. In our discussion, we asserted that to a degree, videogames do have a literacy value in a sense that the player must keep track of a multitude of information at any given time. Take, for example, Command & Conquer, a military strategy game. I, as the unit commander of an assembly of soldiers on the screen, must be aware of a multitude of factors, including how many units I possess, the location of my base and its weak points, my power level and financial holdings, the location of the enemy, his assets, his capabilities, and his weaknesses. At any given time, I have enough time to process this information at a slower and more calm pace compared to first-person shooters. FPS, as they are so called, are more fast-paced, and the player must be aware of his health and armor levels, radar system, locations of friends and enemies, his weaponry and ammunition, and if he throws a headset into the mix, he must be prepared to interact with his teammates and relays commands, responses, or instructions in order to better defeat the enemy.
The point is that while videogames do not necessarily envelop the idea of literacy in the same manner as a book, there is a still a requirement to involve oneself in the information intake and processing procedures of the videogames if one hopes to better learn how to operate and survive in the field of electronic gaming.
Additionally, the idea of real-world videogame applications were discussed in the forms of the game controllers. Aside from games like Rock Band and Guitar Hero, which allow you to play musical instruments as controllers, the U.S. military is utilizing X-Box 360 and Wii controllers in order to pilot their Unmanned Ground Vehicles and Unmanned Aerial Vehicles, as today’s soldiers are familiar with such controls. It is the videogame controller which has revolutionized the manner in which we play videogames and operate today’s futuristic robot combat systems.
See, Jack Thompson? Videogames can’t be all that bad!


